![]() Nevertheless, the positives outweigh even this limitation - at least if the external controller compensates. I wish I knew in advance how limiting fine control quickly becomes before laying out the price for this on my iPad. Several walk-through also cite lack of fine control as a bit frustrating at higher levels and in boss battles but herald the fact that the game in iOS supports the use of wireless controllers. What needs to be done to succeed becomes obvious but the control provided by two thumb maneuvering is not up to the task IMO. This less-than-nuanced fine control became even more limiting in the next level when timed and action sequences are necessary. while the left/right thumb controls are adequate for movements, attacks and actions in the early stages of game play, by the time you reach the second level boss (the Kraken) the fine level control necessary for required action sequences is inadequate. This is a great title: good story line, awesome adventures, superb graphics and fairly intuitive finger controls. Definitely recommend this game if you love adventure platformers, you won’t be disappointed! I hope that we’ll get new worlds/levels soon (I’d happily pay for more), or this app 2 sooner rather than later. Much like a classic Mario game, this app is easy to hop into and enjoy no matter your skill level - although it does actually get challenging at times (something similar games have failed to provide for more avid gamers, in my experience). The art style is adorable, world design is gorgeous, and I’ve gone back to replay a number of times without getting bored. Where some games fail in making controls smooth, which completely takes you out of the game, this app succeeds in making gameplay the focus - once you learn to control our little hero, you’re off and running, not having to stop and fiddle to get certain mechanics to work properly. The game mechanics and controls are among the most smooth I’ve seen in platformer games for iPhone. They're as smooth as can be, but if you have a controller that you can connect to your iPhone, the experience is just as smooth, and for people like me, more comfortable.I never write reviews for games, but this app has really stood out for me as one of the best mobile games I’ve ever played. The on-screen controls never skip or lag. Which speaks volumes to the designing behind the Oddmar. I'm more comfortable with a game controller, and when it comes to skills-based platform games like this, it's just a bit awkward for me. That's partly to do with my own inadequacies at playing mobile games using touchscreen controls. Once I was playing with something more akin to a traditional grip controller, I was much more at ease and could play with better timing. It was released for Android on February 22, 2019, and macOS and Nintendo. Oddmar was first released for iOS on Apand was an Apple Design Award winner that year. The player controls Oddmar, a viking advancing through 24 levels filled with physics-based puzzles and platform-based challenges. Thank goodness Oddmar supports MFi controllers. Oddmar is a platform video game that was developed by MobGe for iOS, iPadOS, macOS, and tvOS. You can also trigger a fast downward slam by swiping down.īy the time I was playing the "boss" level in the first world, the fifth level of the game, I had to switch over to using an MFi controller. ![]() The right side is for jumping and attacking. You move Oddmar by swiping to the left or right on the left side of the screen. I can see why they're designed the way they are, and they work perfectly (which is very important for a game that requires precision timing), but they felt just a bit backward, to me. ![]() The on-screen controls leave a little to be desired. ![]()
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